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![UX/ui Work (2023-2024)
[J
Product Desian ogre es rae
SlotJava and Raketech UX [UI processes.
+ Review prior findings and solutions for quality,
Raketech/SlotJava a
consolidate documentation/ processes
+ Support the website migration and proposing
innovative solutions
SlotJava Initiatives After completing a Dis
80 wovves —» 2B cuckwine —> TJ raga rreriey were selected to enhance key performance indi
ry Phase, including Competitor Analysis and Heuristic Evaluation, specific initiatives
ators (KPIs) related to engagement, conversion, and retention
Migration Support Siotsava 1.0 (Live) Slotiava 1.5
The primary objective of the support was = @mnp aoe fz: QL OQ ~~ - . ca
to offer guidelines and page references, eo “ PS LR ® p—
incorporate parallel initiatives and Ee a teas rs E— ELCOME TQ —
oy —-— Ene Sein : = ’ SLOTJAVA! ®
previous work/ research, and assist in WELCOME TO WELCOMETO 2 0
transitioning to SlotJava 2.0, focusing on 3 SLOTJAVA! SLOTJAVA! [re—— cz
pillars: come 0 Yet cor 0 oo wnt ow tov gs dg
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USABILITY © 8 et ctr cass
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THE TOP 3 RECOMMENDED CASINOS
REFERENCE PAGES
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1 Typography 1. Homepage
2 6nd Ppa
3 CIE 2. free Slots
4 Elevations 3. Game Page
5 4. Casino Review
8 5. Slot Review
on
8uttons
News
Software Platform |
-
mage Ratios
Navigation
5 ©](https://contents.bebee.com/users/id/KaS4F6526bbc1000a6/post/X7kwA68c58dca67f71/sWLxP.jpg)
![A journey through some techniques, tools,
assets, and deliverables in my UX/UI work.
(The order depends on the process and iterations).
set
Francisco Escobar A.
UX Work
| | Product Design
Motion Gaming Ease \quardian
About the project
The Stakeholder: Albora Technologies
product
«ot opportun
m of 3 UX Designers
The Strategy
How can we ensure more
gaming experiences using
without increasing additional
costs for users?
Aquardian UX Process and Stages
Research Plan
The Outline
The process
defined the features, created o proof Problem Statement
prototype ond 0 business model
How might we help swimmers build their confidence
ke them feel safer in the open water?
Apasttorm ter ausy dmvces
suavey. 8 INTERVIEWS
76 ANSWERS WITH GAMERS User Research & Market validation
im I
65 % 92%: + Prevention °° 2
44%
+ Support im
: -
’ el + Tools alan 508
Usability Testing
[ 3
Main insights about swimmers:
The Process
Motion Gaming Aquardian
The background
Team Organization
— Defining tools, dynamics, roles, schedules, methods
— Creating files, projects, and channels:
« Figma (organization)
+ Figma Jam & Miro (brainstorming)
« Slack (communications)
+ Teams (meetings)
« Canva (presentations)
+ Google Drive (folders, word documents)
— Stablishing who are we, what we do, why do it
Files of the project
The Stakeholder
— Client Research
Understanding i)
— Stakeholder Interview
— Understanding the client, product, constraints
FROM METERS SOFTWARE
TO BASED
CENTIMETERS SOLUTION
— Define the project scope and goals
STRATEGIC
PARTNERS
USES EXISTING
HARDWARE
Discover
The Strategy
— The Research Plan
—y Gee — UX Process and Stages
Who? What? When? Why? Business Problems
Answers to
User Problems key questions Activity Discover Define Develop Deliver
Desk research Phase Research Synthesis Ideation Implementation
The Stakeholder Qualitative Moderated Quantitative
« Users problems
« Theme statistics ( =
« What is important to know Survey/Surveys
of the topic
« Threats Planning/writing questions
« Behaviors Pilot
Adjustments
User interviews Sending out survey Understand ; Validate Evaluate
Collecting and analyzing the data Problem Solution
Script Space Space
Pilot
Adjustments
Condit SiR eens Timeline 4 wosks 2weeks awosks ot 2-Sweeks
Creating personas 5
Creating users flows B n i Pr
9 Assumptions Market validation Deliverables :
(preview)
Hypotheses
Initial desk research
Desk Research
Initial desk research
Background/theme research
Initial benchmarking
4.2 UX Research
. methodology and tools
Experience research
CELA, tetra) 4.5 User Research - Interview
Primary Research
— Conduct qualitative and quantitative
research with potential users and
specialists like:
« Surveys
« Focus Groups
i 4.4 User Research - Survey Results gy
« Interviews
Gaming
Pain Points
We interviewed.
PHYSICAL
HEALTH
Desk and User
Research Insights
— Analyze the data
— Create codecs and clusters
— Generate insights
Survey Stats © 2%, rrr cso
= The Market Ah ge
Situation casuaLvs |
& Competitors ranocone wo ones &
haopent
What the users said
MOBILE AND NEW
TECHNOLOGY AS A
DISRUPTIVE ELEMENT
CONSTANT ADAPTATION
Explore
Our Research and Key Findings
Pain Points
$ =
OUTDATED
CONSOLES
User Research Findings
5. User Research Findings 53 User
«Q
0.3 User Seavies. | a A
Identify the key elements of the pain points and possible opportunities
~ Empathy map
— User personas - user's needs
User Journey Map
DIFFICULTY FINDING
THE RIGHT MATCH
FOR GAMING
EXPENSIVE
CONSOLES
OR GAMES
UNPRECISE NO
CONTROLLERS PORTABILITY
©)
GAMING
ADDICTION
NOT ENOUGH MOBILE
GAME VARIETY / SIMPLE
GAMES
OUTSIDE
SAFETY
ROOM SPACE /
LOCALIZATION
DATA / BATTERY
USAGE
Problem Statement +
How might we?
— Understand the key pain points
— State the problem + hypothesis
Having a plan before an
emergency happens is
A detay in the reapanse to help somecne
het is drowning or in danger can mean
the difference between fe snd death How might we help
swimmers build their confidence and make
them feel safer in the open water?
— Define solution scope and goals
Initial ideation process
Denes
Prout sper ence bm ports
Ideate
GAMING
EXPERIENCE Amal, | | Bywowns a
(el) That snes Alora) precise
mm 124 Prototype v1 (Concept) EEE
ack oes certs -
Solution Definition . Cd ] > IP £ —
NY] -e =)
What we should consider
Set Ideas - Brainstorming / ideation sessions
— First vision of the solution
— Scenarios / key moments Possible Scenarios
— Prototype Concept
User Flow
9.1 Minimum Viable Product
— Features List + Prevention
— Prioritizing our features
= Minimum Viable Product
+ Support ~
— Minimum Lovable Product & Other Stages a
+ Tools nr oA
Features
Themes 9.5 Minimum Viable Product & Other Stages
: > vie Stage 2
ETT ppt deen 10 Aegsarhan wmartersten
—— er] [et
== = ETN )
== Stage 3
— Te
Business Strategy
— UX/Ul Benchmark
— Market Validation
— The Market Ecosystem & Opportunity
— Business Model Canvas & Map
— Pricing Plan + Distribution Model
— SWOT Analysis
Company Insights
2 brant Pee 08 dros ST PPR
The Market Opportunity
$29.1 USD Billion for 2025
$3.4 Bn by 2023
Marketing information
Ee Business model canvas
81 Companitors
tect agrect)
responses trom swimmers
65%
SWOT information
Prototype & Valida
Prototype
— Information Architecture
— Taxonomy
12.2 Taxonomy
12.3 Wireflow
— Human Factors Considerations Proof concept prototype
~ Smartwatch Application
— Low-Fidelity Prototype
— Mid-Fidelity Prototype
— High-Fidelity Prototype
Iteration Passes
Reference: Play store
Steam
Apple Store
13.3 Main Screens
120000008
0Duounog
THE MOST IMPORTANT according to
GERMAN, test the value of the product,
Proof of concept
13.5 High-Fidelity Prototype - Smartphone
13. Low/Mid-Fidelity Prototype
13.1 Low Fidelity Prototype sre
Procsiyse v3
Information
Architecture
STAGE 1 MVP
Add points of features
13.5 High-Fidelit:
Main points of our solution 9 y
Prototype - Smartphone
13.4 Smartwarch
Prototype
Testing
— Heuristic evaluation
00 onogn
[070006 07018 0]
~~ 0 Ooaoooo
oa no
88/08]
— Usability Test “a x = es
) =
Research Goals
Usability Test Plan
Methodology & Timeline
Participants recruitment
Procedure
Usability Test
Findings & Recommendations
Executive summary
Prototype files
15.2 Usability Test Plan 2
N/A
15. Usability Testing
Of smartwatch and smartphone
Aquardian application (V2)
Results from our Usability
Testing
DJ | § ps Results from our Usability
Testing
Go-to Market Strategy
Marketing Plan
16.5 Actions. N=
Campaign
16.4 Tactics
— Brand Book
Amocation: Roles and Responsibikties
— Advertising Campaign aes m Weds Tear
+ Situation Analysis 5
+ Objectives
+ Strategy
Tactics
+ Actions
Control
17. Product Roadmap & Growth 17.2 Product Roadmap
171 Goals and Metrics
) -— - b
2 - Execution
Product Roadmap & Growth
— Product Roadmap & Growth
N/A
+ Goals & Metrics aries
+ Product Roadmap
+ Product Backlog =
+ Release Plan 17.3 Product Backlog NJ
17.4 Release Plan 4
UX/Ul Projects
Francisco Escobar A.](https://contents.bebee.com/users/id/KaS4F6526bbc1000a6/post/X7kwA68c58dca67f71/Ku6YP.jpg)




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