Acerca de Santiago Carbó:
Employee with extensive knowledge of C/C++, algorithms and data structures. Experience in AAA video game projects. Wide understanding of computer graphics and specifications such as OpenGL and Vulkan.
Experiencia
I am Graphics, Engine and Animation Programmer at Horizons Game in Barcelona. I am coding shaders to develop the specular and metallic workflow, image based lighting, area lights and shadows. I am also programming the main logics of the animation and skinning system, as well as several engine functionalities.
Educación
I have a Double Bachelor's Degree in Computer Engineering and Business Administration by the University of Granada.
I am currently studying a Master's Degree in Advanced Programming For AAA Video Games at the Polytechnic University of Catalonia.
