Concept Artist - Valencia, España - 2K
Descripción
Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world.
Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios.
Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as BioShock, Borderlands, Mafia, The Quarry, Sid Meier's Civilization, WWE 2K, NBA 2K, PGA Tour 2K and XCOM.
(NASDAQ:
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What We Need:
Global Services, 2K's worldwide centralized services group, is a diverse group of teams offering varied services from locations all over the world.
This position will require working closely with other concept artists within the 2K Valencia studio, as well as external concept teams all over the world, to make visually striking concepts for several 2K studios.
Key Responsibilities:
- Work with Art-Directors, and other Concept Artists both internally and externally, to develop and support concept needs in accordance with the project's artistic direction and game design philosophies.
- Creatively and technically maintain the quality standards for the project(s) and feel confident to develop your own skills and mentor these of the team around you.
- Proactively report blockers or request feedback.
- Selfregulate your workload while completing time sensitive requests & resolve any issues that arise.
Who Will Be a Great Fit:
- 2+ years of experience in the AAA gaming industry as a Concept Artist.
- Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.
- Experience creating concepts and functional designs.
- Portfolio demonstrating examples concepts for game production.
- Good understanding of videogame development workflows and have preferably worked on at least one released title.
- Capacity to adapt to a demanding workflow, maintaining quality and consistency while meeting the objectives.
- Can work in a team as well as an individual, being able to communicate well and having a proactive attitude are a must.
- Proficiency in Photoshop is required.
- Experience in 3D software (Maya,3DSMax, Blender, Zbrush or similar etc.) is a plus.
- Able to autonomously follow guidelines and complete complex tasks within given timeframe.
- Able to comfortably communicate with the team.
- Strong work ethic with good communication skills.
- Strong motivational and tutoring skills.
- Needs to be a Dynamic, flexible, and problemsolving person.
- Fluent English both in speech and in writing.
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