
Oscar Avila Roson
Artes / Entretenimiento / Publicación
Acerca de Oscar Avila Roson:
Game designer with a strong foundation in Media Arts (B.A.A., Magna Cum Laude – Wichita State University) and a Master’s in Environment & Prop Art from U-TAD University. I specialize in crafting immersive game environments, modular assets, and high-quality textures that balance visual fidelity with performance.
My work combines technical precision and artistic flair, using tools like ZBrush, Substance 3D Painter/Designer, Maya, 3ds Max, Unreal Engine, and Marmoset. I excel in transforming 2D concepts into optimized 3D assets, with deep knowledge in shaders, LODs, trim sheets, foliage, and terrain blending.
I thrive in collaborative environments, aligning closely with level designers, lighting artists, and tech teams to meet gameplay and design needs under production deadlines.
Experiencia
Currently working as the Environment & Prop Artist on a large-scale, team-based game development project involving over 40 members, including designers, programmers, artists, and producers. The game is being developed as the capstone for my Master's degree and will be presented to PlayStation and submitted to the BIG Festival Awards.
Responsibilities include:
Designing and building modular environments using Unreal Engine, Maya, and ZBrush
Collaborating with level designers and technical artists to ensure visual consistency and performance
Creating optimized assets and trim sheets, and supporting the team with documentation and pipeline workflows
Adapting to real production timelines and cross-discipline collaboration similar to an actual studio environment
This project closely simulates the structure and expectations of a professional development cycle.
Educación
Master’s Degree in Environment & Prop Art
U-TAD University – Madrid, Spain
Expected 2025
Advanced training in 3D environment design, modular asset workflows, real-time rendering, and cross-discipline game development pipelines.
Bachelor of Applied Arts in Media Arts (Magna Cum Laude)
Wichita State University – Kansas, USA
Graduated 2024
Specialized in digital media, 3D art, and game design fundamentals. Academic and practical focus on world-building, storytelling, and technical art production.
Core Technical Skills
- Modeling & Sculpting: ZBrush (High-poly, hard surface, retopology), Maya, 3ds Max
- Texturing & Materials: Substance 3D Painter/Designer, Trim-Sheets, UV mapping, Marmoset
- Game Engines: Unreal Engine (Shaders, LODs, optimization, level design, Blueprints)
- Pipeline Knowledge: Clean topology, asset baking, real-time optimization, modular design
- Other Skills: Terrain sculpting, foliage creation, lighting with Arnold, rendering, engine adaptation
- Languages: Spanish (native), English (bilingual)
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Environment Pixel Artist
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Voragine Game Studios Madrid, Community of MadridSe busca artista pixel ambiental con experiencia para trabajar en un proyecto videojuego. · ...