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angel altuve

angel altuve

3D Artist - Rigger - Animator

Artes / Entretenimiento / Publicación

Madrid, Madrid

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Acerca de angel altuve:

After more than 8 years of experience with 3D animation software like Maya and mostly on Blender, Unreal Engine, and Substance Painter, Translating 2D drawings and concepts into 3D models. I acquired a comprehensive understanding of modeling principles as they are applied in film or video games and complemented those skills with Knowledge of human and animal anatomy, volume, weight, and dynamics for an understanding of how it relates to deformation blend shapes and rigs aiming to the best character motion possible, always focus on creating animator friendly rigs. That is because the rigging and skinning process usually is my main task in the pipeline but I have also significant skills in modeling and texturing processes.

Experiencia

Rabipelao Studio                               Maracay, Aragua-Venezuela            

3D department director                    December 2016 – July 2019

 

Responsible for…… 

• Leading, Animators, Designers, Artists, also as System Engineers in providing all support on hardware, programming, and any other technical area needed for the operational function. 

• Create industry-leading animations using animation principles for characters, creatures, environments, gameplay, and VFX. • Create and maintain various rigs in Blender. 

• Create, maintain, and continuously improve tools and pipelines in Blender and Substance Painter. 

• Implement and set up assets in Unreal Engine. 

• Mentoring and offering support to less experienced artists, providing them with guidance and instruction. 

• Help make sure assets and systems are optimized for render or run-time performance depending on the case. 

• Meet project deadlines and milestones, including weekly quotas, as set by project leads and the production department.

 

Educación

Santiago Mariño Polytechnic Institute, Systems Engineer, 2018 

• Five years degree program.

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