Acerca de Alberto Conca Gómez:
My name is Alberto Gómez, I am a passionate gamer and an enthusiast developer from Spain. I am specialised in gameplay programming, but I also have gathered a lot of experience creating tools for artists and designers to use.
Experiencia
For the last two years, I have been an employee of Immense Simulations (Spain). At Immense I have created tools for a traffic simulation engine (e.g. writing a custom Behaviour Tree implementation in Java.) I have also used and studied efficient path finding algorithms such as Dijkstra and A*.
Before that, I was employed at IBM Benelux (Netherlands). I developed blockchain solutions in Hyperledger Fabric, JP Morgan’s Quorum and R3 Corda using typescript and Java. On this position I mastered SCRUM, Git, Jira and Bitbucket.
At Devilish Games (Spain), I participated in the making of Kolumno (2018) as lead developer, designer and artist. Furthermore, I had the chance to QA test Path to Mnemosyne (2018).
Educación
Video Game Design and Development (2014-2018) University Jaime I (Spain)
On this bachelor's degree I was introduced to coding. From the very basics up to creating games and writing complex algorithms and AI behaviours.
Game Design (2018) Hanzehogeschool (Netherlands)
While attending the Game Design course I became used to work as part of a development team and I embraced the AGILE methodology.
