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Alberto Conca Gómez

Alberto Conca Gómez

Junior Gameplay Programmer

Artes / Entretenimiento / Publicación

Villena, Alicante

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Acerca de Alberto Conca Gómez:

My name is Alberto Gómez, I am a passionate gamer and an enthusiast developer from Spain. I am specialised in gameplay programming, but I also have gathered a lot of experience creating tools for artists and designers to use.

Experiencia

For the last two years, I have been an employee of Immense Simulations (Spain).  At Immense I have created tools for a traffic simulation engine (e.g. writing a custom Behaviour Tree implementation in Java.) I have also used and studied efficient path finding algorithms such as Dijkstra and A*.

Before that, I was employed at IBM Benelux (Netherlands). I developed blockchain solutions in Hyperledger Fabric, JP Morgan’s Quorum and R3 Corda using typescript and Java. On this position I mastered SCRUM, Git, Jira and Bitbucket.

At Devilish Games (Spain), I participated in the making of Kolumno (2018) as lead developer, designer and artist. Furthermore, I had the chance to QA test Path to Mnemosyne (2018).

 

Educación

Video Game Design and Development (2014-2018) University Jaime I (Spain) 

On this bachelor's degree I was introduced to coding. From the very basics up to creating games and writing complex algorithms and AI behaviours.

 

Game Design (2018) Hanzehogeschool (Netherlands) 

While attending the Game Design course I became used to work as part of a development team and I embraced the AGILE methodology.

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