Lead Vfx Artist Unity and Unreal Real Time - Barcelona, España - PTW

PTW
PTW
Empresa verificada
Barcelona, España

hace 2 semanas

Isabel García

Publicado por:

Isabel García

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Descripción
Job reference

  • 2F6BB207F Company Name
  • PTW
  • Salary
  • Competitive
  • Location
  • Barcelona, Spain
  • Country
  • Spain
  • Industry sector
  • Animation
  • Job start date
  • ASAP
  • Posted date
  • 19/05/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Title:
Lead VFX Artist (Remote - Unity & Unreal)


Location:
Spain, Chile, Argentina & Mexico


1518 Studios is extensively growing our Global Art Team


The role of Lead VFX Artist is to lead and motivate a team of talented VFX Artists in delivering astounding work and AAA quality assets.

This position entails a great deal of responsibility and opportunity to drive further the development of strong team and for which your artistic, technical and managerial expertise are with great importance.

As a Lead VFX Artist your job is to plan, organize, follow-up and evaluate your team ́s work in order to ensure that they meet the production objectives in terms of time and quality.

In this role you are required to anticipate and find solutions on team and production level in order to deliver stunning visual experience of the project.


In this role you will supervise the design and implementation processes for high-quality AAA VFX, making sure these support gameplay and art direction.

Create and optimize VFX to run within performance limitations.

Work closely with art, animation, design, and programming team to anticipate and solve challenges within given constraints and visual requirements.

Translate references, concept art, game design briefs, and verbal directions into prototypes.


We are looking for a Senior to Lead professional VFX experience in the game industry and you must have a strong reel/portfolio showing executed real-time FX work with a minimum of one shipped AAA game.


What you'll be doing

  • Create highquality particle effects and textures.
  • Collaborate with the Art, Gameplay, Design, and Animation teams to develop ingame VFX elements, from early look development and prototyping to final polished implementation.
  • Use our engine authoring toolset, Maya, Houdini, Substance, and various other supplemental VFX authoring packages to create stunning VFX particles, systems, textures, and simulations.
  • Directly implement VFX content, including inworld placement and scripting of systemic/gameplay driven behaviours.
  • Working with the Art, Design and Engineering teams to find solutions to artistic challenges.
  • Develop a deep understanding of the art direction and create effects to support the vision.
  • Create effects to realistic performance budgets and take ownership of the memory and performance costs of your effects.
  • Set and Design technical and quality visual effects benchmarks with mínimal to no supervision.
  • Storyboarding VFX Concepts.
  • Establish and maintain best practices documentation.

Requirements:


What we're looking for

  • Knowledge of Unity and Unreal Particle System.
  • Experience with the CASCADE interface in Unreal.
  • Examples of Flipbooks VFX in your portfolio and stylised effects.
  • Experience of using industrystandard content creation software (e.g. Maya, 3ds Max, Photoshop, Substance) to create assets to use inengine.
  • Strong understanding of Realtime VFX techniques and pipeline.
  • Experience with various supplemental 3D and VFX authoring packages (Maya, Houdini, Substance, etc.)
  • Portfolio that demonstrates a breadth of both technical and artistic execution of realtime VFX.
  • Deep understanding optimizing VFX for console and mobile game development.
  • Experience with shader creation inside Unity and Unreal.
  • Knowledge of game production pipeline and life cycle.
  • A critical eye for the timing, animation, and motion of realworld objects and visual VFX.
  • Excellent Leadership Skills, great verbal and written communication.
  • Have experience teaching and mentoring new artists.
  • Excellent English skills

Good to Have

  • Experience in writing scripts/plugins in MEL, C/C++ for Maya would be a plus.
  • Abilities in secondary areas such as modelling, skinning, animation, or lighting is a plus.
  • Bilingual competences in Spanish.

Benefits

What we offer
-
Attractive Remuneration:


  • You will be working for the preeminent global provider of specialist services to the games industry and provided with full training and the opportunity to work on some of the biggest games titles in the world.
  • Competitive
remuneration, holidays, regular team competitions with great prizes; and inclusion into an extensive social calendar. Collaborative team-work with people from all around the world, different nationalities and languages.

  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. We care about the wellbeing of our employees and have a dedicated employee wellbeing programme.

Who we are

35+ Studios | 26+ Years of Experience |1,000+ Products | 60+ Awards for Clients | 8,500+ Employees
PTW is a video games services

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