Senior Multiplayer Network Programmer - Barcelona, España - IOI
Descripción
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we've built with our players_.
_For developing this new console project, we are seeking a
Multiplayer Network Programmer who is passionate and experienced with multiplayer tech.
Glacier, our state-of-the-art engine technology, is part of our success as a studio.
Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging.
This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.What you will do:
- You will get to extend the technology of our inhouse Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any inhouse games that need to support multiplayer.
- You will collaborate with the AI and gameplay teams to define and implement networkaware features, workflows and setups.
- You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
- In short, the team you will be part of will be responsible for the development of the network layer.
Who you are:
- You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game. What we're working on is nextlevel. That's why the AAA experience is key here.
- You have a strong knowledge of C/C++, since we have our own, proprietary engine you can go nuts in. Not completely nuts, but you get the point.
- You are wellversed in anything multiplayerrelated tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anticheating.
- We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona.
As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences - all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment - and we do our utmost to have all of that.
We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee.With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
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